Camera Access for Enterprise App using Unity

Hello!
Apple is allowing camera access through ARKit for enterprise app https://developer.apple.com/documentation/visionos/accessing-the-main-camera

I was wondering if there was a way to access this feature through Polyspatial ?
I can see that there is something similar to what I am looking for with ARFoundation : image capture but the CameraSubsystem seems not available on VisionOS. Is there a workaround to get this feature or is it on the roadmap on Unity’s side?

Thank you!

Hi there! Thanks for reaching out.

Unfortunately, we do not officially support the enterprise APIs. The good news is that the community is empowered to come up with their on plugins for this type of thing, and there’s one on github that I’m aware of which seems pretty popular. I haven’t tried it myself and I can’t offer any support or endorsement of third-party plugins, but it’s worth a shot! If you get it working, or find a better alternative, please update this thread to help out folks in the future!

As always, if this is something you’d like to see Unity to support directly, head over to the visionOS Roadmap and submit an “idea” for this feature.

Thanks again, and good luck!

Thank you so much for the quick answer!

I will look into this package and report back!