Recent iOS and Android systems both ask the user to allow/deny camera access. That’s fine, but how can I check for this in Unity? I need to be able to do something like…if (Blah.Permissions.Camera == Denied) and it needs to work on both iOS and Android.
I don’t have an issue getting Android to use the camera. That’s not the issue. The issue is that in recent versions of mobile OS’s…they ask to allow/deny those privileges after you’re already running the app. “So and so app is trying to access your camera. Is that ok?”