I have been working on a 2D game for some time now, and I set up the scene to fit into the “Camera View” and viewport that I first had when starting my new project. I opened up Unity this time, and I’ve noticed that my “Camera View” and viewport are VERY WIDE, even though I don’t remember changing anything. Fortunately, when I “Build and Run” my game (Android) it still reflects as though it had it’s original camera size, thus showing a full-screen background sprite. However, I would like my “Camera Preview” and “Game View” to reflect my original camera size, like my actual game build does.
Originally I thought changing the “Viewport Width” manually to a size similar to what it used to be would work, but that makes it so that the built version is clipped on one side, so I need to stick to a 1:1 ratio. Please help me get my original camera and camera preview back~
EDIT: Okay, so it seems that the “Camera Preview” and what appears to be the viewport box are actually just resized according to the size of my scene view window/panel in the editor. That makes absolutely no sense to me…
So, NEW question: Is there a way to preview what my game will look like on devices? I thought what you put inside the “Camera View” was what got stretched full-screen on the device. Now that I know that’s not the case, how can I know what is going to be shown? How will I know where to put things?