all the scripts i got working fine except for these two
got all the scripts to work but
how do i add a camera limit in its translate z and x position so that player cant go off screen cant seem to figure this part out
hmmmmm
also how do i make playermodel fall faster from a jump as of now the fall from the jump is too slow
A simple way is making some variables in the script attached to the camera:
Js:
public var minCameraBoundsX:float;
public var maxCameraBoundsX:float;
public var minCameraBoundsY:float;
public var maxCameraBoundsY:float;
set your camera bounds
and in the FixedUpdate function:
//set transform variable for better performance
private var tr:Transform;
private function Awake():void {
tr = transform;
}
private function FixedUpdate():void {
//camera bounds
transform.position.x = Mathf.Clamp(transform.position.x, minCameraBoundsX, maxCameraBoundsX);
transform.position.y = Mathf.Clamp(transform.position.y, minCameraBoundsY, maxCameraBoundsY);
}
I’m not sure but try to use FixedUpdate to update the camera following a rigidBody to better synchronization.
About the player bounds u can use some box coliders.
To fall faster u can increase the gravity in Edit/ Projet Settings/ Physics.
Luis.