Camera and screen orientation

Hello, guys. I have problem with screen orientation. In few word, if the screen orientation is landscape - there is all OK. But, when it in orientation “Portrait” the half of my game I can’t see… some objects by left and right do not fit in the camera. I test it in my tablet. Can someone help me to solve this problem? Maybe I need to make another camera for different screen orientations?

Any advices? :frowning:

That’s why most mobile games are locked to either portrait mode or landscape mode. You can do that in the Player Settings.

It’s hard to make a game that will work on any aspect ratio; as you stated, a portrait orientation will cut off objects seen in a landscape orientation. You can develop with this in mind by using the “Aspect Ratio” button in the Game View.

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Yes, I thought about this to make only “landscape” view. So, as I uderstand, there is no way to make both of view? I can make different camera to different mode? Or I can’t set camera to look on all objects in portrait mode? :slight_smile:

Well you could have 2 cameras (only 1 enabled at a time, obviously), but then you’d spend a lot of time making the game look OK with both orientations. Since it’s a lot of work for almost no benefit, I always lock orientation to not worry about that.

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Okay, thx much for your answers. And one more question, how u lock orientation? Edit > Project Settings > Player?

For Android, it’s like this: Unity - Manual: Android Player settings

So it’s File > Build > Player Settings.

Nice, it’s easy, thank you! :slight_smile: