Hi everyone, I’m fairly new to Unity, have been using it for about 3 weeks now, though I haven’t started scripting yet. Anyway, I’m having a really frustrating problem when I’m using blob-shadows on my ball, as well as a following camera, more details below.
Ok, I have set up a scene with a ball, a blob shadow (attached to the ball), a camera (also attached to the ball) and of course a surface which the ball is positioned on.
My problem is that I want to lock the axis for the shadow, and make the projection face straight down all the time. But since I have attached it to the ball (as a child), the shadow rotates together with the ball when it starts rolling. This looks really strange and I want to know if there is any way to lock the axis and make it make it face down.
My other problem is pretty much the same as the previous except that it’s the camera this time, I want the camera to follow the ball top down but, the same thing here, since I have attached the camera to the ball (again, as a child), it rotates with the ball when it starts rolling.
I can imagine that I need to script some to make this work out, now I only need to know what I need to script.
Please, if someone out there have a solution, care to share it with me? ![]()
Happy developing!