Camera Animation along Path

Hi Guys,

currently I’m working on a little Animation Project. I’ve created a curve in Maya and attached a camera to it and the camera now moves along the path. But after importing the Maya-File into unity, I can’t animate my camera along the spline. Does somebody of you know a solution for this problem?

Thanks in advance.

I found the solution for the Problem. Now I will describe it for people, who have the same problem.
Just select the Camera-Object, that you’ve imported out of Maya and add a Camera-Component (you can find that it in the menu under “Component” → “Rendering” → “Camera”. Delete the Main Camera that Unity creates by default.
Make sure that you’ve checked “Bake Animations” in the Import-Settings of Unity. When you’ve baked your animation in Maya, just leave it as unchecked.

Have fun!

Wow nice to know that this is working so well. Thanks for sharing!

Hi,

I solved the problem, but created a new one. During the movement of my camera along the path, I see a strange behaviour. My Polygons are flickering. I checked for dublicated faces, but everything is ok. Can somebody help me?