Hello community!
I have a problem and I am not sure how to solve it smoothly without loads of “camera vibrating”.
I have a animation where the camera moves to an object, shows the object for a moment and then moves back to the player.
Four positions (with rotation), so I naturally set four keyframes: start, beginning view on object, ending view on object, return.
Start and return both have the same coordinates regarding position and rotation. Begin and end have same rotation, end has a slightly different position (it’s supposed to slowly zoom towards the object before returning to the character).
But whenever I play the animation, the camera moves perfectly to begin, but then shoots way over it and THEN moves to the end and from there animates perfectly to the return.
Is there any way to avoid that?
I tried with setting additional keyframes that all moved back to the original position, but that only makes the camera ‘shiver’ since it apparently still attempts to make that curve.
I would really appreciate help with this.
Thanks in advance!
