camera animation with animator for newbie

Hello everyone,

I’m starting to use Unity, and i’ve set myself some goals to achieve in order to learn using it. The second is about coding a very simple game where you have to lead a ball using the arrow keys to the exit. I’m trying to get to use the mecanim system to animate my camera, but i don’t really understand the system.

What i want to do :
-the camera first fly a circle around the ball
-the camera follow the ball until the player get to the exit
-when the exit is reached, unzoom very far so the level disappear to the view, and start an eventual next level

The first step is easily done, i have an animator added to my camera object, which have have three states : intro, playing and end. Bbut i don’t understand how to do the second with the animator. Before i wrote a script where i save the position of the ball and then input the coordinates of the camera. But i don’t know how to do it with the animator object. Can u help me?

Thanks in advance. Gabriel.

Hi Gabriel,

You can’t do following with the animation system.
Have you checked out the Standard Assets package from the AssetStore?
There are scripts there to do exactly that.

Cheers