I have a normal camera movement behind the character (without Cinemachine, etc.).
regular lerp for smoothing, although tried different methods (Lerp, SmoothDump, move in Update, move in LateUpdate)
cam.transform.position = Vector3.Lerp(cam.transform.position, cameraTargetPosition, cameraFollowSpeed * Time.deltaTime);
cam.transform.LookAt(cameraTarget);
// I also tried to simply appropriate it
// cam.transform.position = cameraTargetPosition;
I have different settings, tried different types of anti-aliasing, but in the end I constantly get artifacts when the camera stops moving.
I show what exactly is happening in the video, focusing on the lower part of the screen
help with this problem, tell me what could be wrong, what can be configured?
p.s. the drivers are updated and everything works without any artifacts…