# Camera Basic functions

Hi,

Here is my camera script in this script rotation and zoom working but pan function not working properly. Please help me to solve this issue.

``````var target : Transform;
var distance = 10.0;

var xSpeed = 250.0;
var ySpeed = 120.0;

var yMinLimit = -20;
var yMaxLimit = 80;

private var x = 0.0;
private var y = 0.0;

private var xx = 0;
private var yy = 0;

function Start () {

var angles = transform.eulerAngles;
x = angles.y;
y = angles.x;

// Make the rigid body not change rotation
if (rigidbody)
rigidbody.freezeRotation = true;
}
function LateUpdate () {
if(Input.GetMouseButton(0))
{
if (target)
{
x += Input.GetAxis("Mouse X") * xSpeed * 0.02;
y -= Input.GetAxis("Mouse Y") * ySpeed * 0.02;

}
}

if(Input.GetMouseButton(1))
{

transform.Translate(Vector3.right * -Input.GetAxis("Mouse X") * 20, Space.Self );

transform.Translate(transform.up * -Input.GetAxis("Mouse Y") * 20 , Space.Self);

}

y = ClampAngle(y, yMinLimit, yMaxLimit);

//		  var traspos = Vector3(xx, -yy, 0);

distance -= Input.GetAxis("Mouse ScrollWheel") * 3;

distance = Mathf.Clamp(distance, 0.7, 10);

distance = Mathf.Lerp(distance, distance, 2.0f);

var rotation = Quaternion.Euler(y, x, 0);

transform.rotation = rotation;
var position = rotation * Vector3(0, 0, -distance) + target.position + transform.position * 0.20;
transform.position = position;

}

static function ClampAngle (angle : float, min : float, max : float) {

if (angle < -360)

angle += 360;

if (angle > 360)

angle -= 360;

return Mathf.Clamp (angle, min, max);

}
``````