Hi,
Here is my camera script in this script rotation and zoom working but pan function not working properly. Please help me to solve this issue.
var target : Transform;
var distance = 10.0;
var xSpeed = 250.0;
var ySpeed = 120.0;
var yMinLimit = -20;
var yMaxLimit = 80;
private var x = 0.0;
private var y = 0.0;
private var xx = 0;
private var yy = 0;
@script AddComponentMenu("Camera-Control/Mouse Orbit")
function Start () {
var angles = transform.eulerAngles;
x = angles.y;
y = angles.x;
// Make the rigid body not change rotation
if (rigidbody)
rigidbody.freezeRotation = true;
}
function LateUpdate () {
if(Input.GetMouseButton(0))
{
if (target)
{
x += Input.GetAxis("Mouse X") * xSpeed * 0.02;
y -= Input.GetAxis("Mouse Y") * ySpeed * 0.02;
}
}
if(Input.GetMouseButton(1))
{
transform.Translate(Vector3.right * -Input.GetAxis("Mouse X") * 20, Space.Self );
transform.Translate(transform.up * -Input.GetAxis("Mouse Y") * 20 , Space.Self);
}
y = ClampAngle(y, yMinLimit, yMaxLimit);
// var traspos = Vector3(xx, -yy, 0);
distance -= Input.GetAxis("Mouse ScrollWheel") * 3;
distance = Mathf.Clamp(distance, 0.7, 10);
distance = Mathf.Lerp(distance, distance, 2.0f);
var rotation = Quaternion.Euler(y, x, 0);
transform.rotation = rotation;
var position = rotation * Vector3(0, 0, -distance) + target.position + transform.position * 0.20;
transform.position = position;
}
static function ClampAngle (angle : float, min : float, max : float) {
if (angle < -360)
angle += 360;
if (angle > 360)
angle -= 360;
return Mathf.Clamp (angle, min, max);
}