Camera blur effect (or alternative) on GUI

Hi all, right now I am using the blur optimised camera effect in order to blur out the the game while the pause menu is overlaid, does anyone know how to make this blur effect also affect a separate canvas (the one for the HUD), or do I need to do something completely different?
Many thanks

I believe that setting the HUD Canvas to Screen Space Camera and assigning the Camera with the blur effect should do it, though I can’t check right now.

Changed my main HUD to use the same camera as my world space one, gave it the blur script, and now the game, the HUD and HUD effects blur but the pause menu doesn’t.

Thanks :slight_smile:
Worked perfectly

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