Camera 'blurriness' with Unity HDRP

Hello,

I have this basic Motion Blur kind of effect everytime I am moving or looking arround, the camera loses focus.

I don’t have Motion Blur activated in the Standard Volume or anything like this.
My script for moving arround is too big to post in here.

I feel like it’s maybe a problem with the engine in general, or am I missing something?

Best regards

Hi,
Add a post-processing override for Motion Blur and then adjust the settings.
See this: Redirecting to latest version of com.unity.render-pipelines.high-definition

It’s not motion blur. That’s what Temporal Anti-Aliasing, which the HDRP defaults to using for anti-aliasing, looks like.

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Is there a way to adjust it besides on the camera?

They used to have the TAA settings exposed in the post processing asset, but ever since it got moved to the camera I don’t have any idea how to tweak the settings, though honestly you’re unlikely to be able to find better settings than what they’re using even if they did expose it.

If you really dislike it, I’d suggest disabling it entirely and enable MSAA on the render asset.
https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@10.3/manual/Anti-Aliasing.html

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Thanks a lot.

Looks like I misread the OP (shouldn’t try to answer when I’m too tired.) Bgolus is correct.

thanks a lot sir!

Thnks dude! damn you save my game! / Project!