i read a bit about Multiplayer in Unity and tried an example. https://unity3d.com/de/learn/tutorials/topics/multiplayer-networking/introduction-simple-multiplayer-example
I am currently wondering, what’s the best practice for a multiplayer camera, for a board game.
Lets expect i have 2 player, every player have it own cards, but the view should be always the same.
I found a few threads, this thread explains pretty much what i am trying to achieve.
→ unity3d unet - How do I flip a camera and not UI for a networked game? - Stack Overflow
Whats the most common way to do this?