Hey,
When I select camera in the scene window, its borders (that appear there in the editor) are shown based on the scene window size, rather than on the actual game’s aspect ratio, like in the earlier versions. Is there a way to change this?
I’m having a 9:16 aspect ratio in the game but in the scene window, the borders are around 16:10 (because my scene window is like this)
9:16 ratio doesn’t exist by default, you must create it and assign it to the game view so that it’s used by the camera in the scene view.
Here’s what I’m talking about. Borders in the editor are based on the scene window size, but I would like them to be based on the actual game aspect ratio, so they will show what this camera is seeing currently
That’s what my answer was about. You need to create the aspect ratio (since 9:16 doesn’t exist) in the game view aspect ratios menus and select it in the game view so that the camera in the scene reflects it.
Here I created the 1:1 aspect ratio because it doesn’t exist by default; once created and selected in the game view, the ratio applies to the camera in the scene view.
yea, I was doing the same thing you did and it was working as on your pic, but it doesn’t work after I downloaded new Unity version some days ago, maybe this can be changed in the camera settings somewhere but I don’t know where
The new aspects ratio are transported from one version to the other; you should find it in the game view with the others.
Could you please help me with my MainCamera problem. Whenever I start a new project, I see no MainCamera borders like you guys are seeing. ALmost every tutorial guy has a border main frame for the camera into which he can put things into but I am seeing no border when clicked on the main camera element. Please help
Camera borders are mainly visible if:
- you have created a 2D project,
- the camera is orthographic.
They are barely visible in 3D projects with a perspective camera.
Oops, I was wrong; they are very much visible in 3D too:
My apologies.