Camera bounds glitches

hello, I’m a beginner and I followed a tutorial to make camera boundaries so the blue background of the unity editor doesn’t appear, and it works just fine. However I have two issues, the first one is that the camera boundaries (the coordinates) keep adjusting on their own when I open the maximized game view or change the scene window size. How do I know what size will be suitable when I build the game?

The second issue is, right after I wrote the boundaries script the player started freaking out and shaking while moving (I can take a video of this if you need).

Please help if you can with explanation, thx.

Which tutorial did you follow? Posting a link (if it’s free to view) as well as the code you wrote would help.

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A short video or even a picture and code might help. It is a little difficult to understand the issue as described. Please use the code tags if you paste code here.

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using System.Collections;

using System.Collections.Generic;

using UnityEngine;




public class camerabounds : MonoBehaviour {


    public Transform target;

    public Vector2 minipos;

    public Vector2 maxpos;





    void Start () {
  


  
    }
  
  


// Update is called once per frame
  

void FixedUpdate () {

      

transform.position = new Vector3(Mathf.Clamp(target.position.x, minipos.x, maxpos.x),
  

        Mathf.Clamp(target.position.y, minipos.y, maxpos.y),
  

        transform.position.z);
          

      
  


   }





}

Here’s the code @spryx @sol-erides

The camerabounds script is placed on the main camera, correct? Also make sure that the player is not a child of the main camera, and that the main camera is not a child of the player.

How are you setting the values of minipos and maxpos - if you are typing out the values you want in the inspector, then they shouldn’t be changing as you describe and especially not when changing the size of the scene window.

A short video of this as well as the shaking behaviour of the player would help a lot in narrowing this down.

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I’m so sorry I took this long, it was a bit hard to catch on camera but here’s a link to the video
https://www.youtube.com/watch?v=U90_IcTQEOE

The changing in frames while filming isn’t from the game it’s totally me

I also filmed what happens when I change the window size
https://www.youtube.com/watch?v=cOd-0l_4iO8