Camera Changing Distance and Height

Ok basically I have a script that instantiates the character from a prefab at the start of each level.

The character instantiates correctly on both levels, however on one level the camera is at the correct distance, and on the other it’s far nearer, lower down and appears to be focusing on the characters legs rather than body; whats more the camera is correct in the editor, and it is only when the game is built that the camera has a different view in each level.

Anyone got any theories as to what the problem might be?

I’m using the newest version of unity and the problem occurs when both compiled for windows and mac.

I’m using the third person camera in the lerpiz tutorial with a few of my own additions to it; none of which change the distance or height of the camera.

Thanks in advance
Adam G

Ok well it’s sorted; I just accidentally deleted the far camera and it was screwing things up.