I created a post-processing effect, that is all in the shader and the camera script code does a graphics.blit in OnRenderImage. But the camera it is attached to isn’t doing any clearing, the Clear Flags are set to Solid Color, but it’s acting as if it’s “Don’t Clear”. Unless I make the camera less than full-screen - then it clears the camera, but to default blue instead of the black I have set.
Any ideas? Do I need to be doing something special in the shader?