Camera Clipping Issues at a specific point


Whenever I look down at this exact spot, the ground quits rendering and exposes the Skybox. What makes this so bizarre is that this is the only time I’ve seen it occur. The rest of the ground above it that’s attached to it is just fine if I look down on it from up there so why does it only happen right here?

Can anyone help me? About the only thing that would actually work is setting the FOV to 120 and giving the entire game a fish-eye lens is a bit extreme just for a single area.

is that some custom mesh terrain you have generated?
then maybe its getting culled, try calling Unity - Scripting API: Mesh.RecalculateBounds on the mesh after its generated

It’s telling me: “Not allowed to call RecalculateBounds() on mesh ‘Combined Mesh (root: scene) 3 Instance’
UnityEngine.Mesh:RecalculateBounds()
Recalculating:Start() (at Assets/Scenes/01_TCR/Recalculating.cs:9)”

Update: I found something that works, I simply reimported the object. Thank you, sir! It may not have worked as you intended but your explanation gave me the idea that actually fixed the problem.