Camera clipping multimesh model from first person view while using Animator?

We’ve created a multimesh rpg style model for our game so you can customize him.

The problem is following:

When handling animations via Generic Rig and Animator(mecanim) our split mesh model gets clipped while camera is behind the character (approximately from the head view). As we move camera more behind the clipping doesn’t occur.

This doesn’t happen when animations are handled via Script and Legacy Rig Animation system. It also doesn’t occur when we use Generic Rig and Animator but when camera is looking at the front side of our character.

The issue persists no matter how high or low are the near/far clipping values of camera.

I’ve posted links to the video so you can see whats going on and some images explaining in more details:

From behind of the model (right hand is split into several different meshes: shoulder, upper arm, elbow, forearm and hand):

From in front of the model (notice how right hand isn’t clipped like on previous video)

Here are some images also:

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Any help is appreciated. Thank you in advance.

Problem solved:

Check update when off screen on the meshes in inspector and they will appear.