I have a problem with apparently camera clipping planes. Depending on my camera’s position, the black borders of my areas are hidden :
Pic1 : you can see 3 areas with black borders
Pic2: if I move the camera, so the position value of my border is too far from the field of view, my plane is hidden
After reading other topics, I played with the “Near” value of my main camera. And indeed, turning 0.3 to 0.01 is making things better.
But it’s not enough, my problem is still here and I already have “Near” to the minimum value. Increasing “Far” doesn’t change anything.
Other (important ?) note : at start, my black border is square-shaped, then to match with my area size, I modify the position of the vertices, and at the end the black border position is at the bottom right of the area. Maybe I can solve my problem by inversing my computation and taking the top-left as base, but I didn’t test that yet.
Is there anything else I can do ?
Thank you for your help.