camera "clipping"

Any way to stop something like this?

This object is always fixed to the camera but I want it to blend smoothly in to the camera.

adjust the Near clip plane on the camera component

link to the user manual camera section

Thanks man!

Also what a lot of games do to get around the “Hey my gun keeps going through the wall” thing, is they render just the gun/hands with a top layer camera, and the rest of the scene on a second camera, that doesnt render the gun or hands at all.

HTH
AC

Yeah I already went over that hill.