Hello
I am trying to switch the main camera culling mask
depending on what you collide with…
This is the script on the box:
Almost works… but not
using UnityEngine;
using System.Collections;
public class boxCollision : MonoBehaviour
{
public bool boxToggle = false;
public int cullMask = 11;
void Update()
{
//Transform thisTransform = this.gameObject.transform;
//UpdateVRCameraTransform(thisTransform);
//TOGGLE CULLING MASK
if (boxToggle == false)
{
Camera.main.cullingMask = 1 << cullMaskTHREAD;
// ;
}
else { Camera.main.cullingMask = 1 << cullMask; }
}
void OnCollisionEnter(Collision collision)
{
boxToggle = true;
Camera.main.cullingMask = 1 << cullMask;
}
}
Thanks!
~be