Camera culling too much/ too early

In one of my scenes it seems that the orthographic camera is culling too much/ too early in the game (main camera), and sometimes also in the scene view as well when navigating the viewport. I’ve set the near clipping plane to 0.01 but doesn’t seem to help.

Are there common causes of this? My camera between scenes is a prefab so I’m a bit puzzled why it performs differently… The objects are all at scale 1 in inspector (imported at 0.5 via fbx)

culling too soon…
1728824--109081--ortho2.PNG

Do you happen to have a 2nd camera in your other scene with different settings? (So when you move scenes you end up with 2 cameras).

Thanks NomadKing. If I understand your question correctly, I’ve checked both scenes and there’s only a single ‘Main Camera’ in each scene in the hierarchy.

I’ve set them up identically in both scenes (as I dragged from one to project view to new scene and then broke the prefab instance).

Yes arumiat, that’s what I was getting at. Since you mentioned using a prefab I thought you might made a persistent camera and where perhaps getting conflicts with a default camera in another scene - not the case from what you’ve said.

What’s your far clipping value set too?

Do you get the same issue using the objects from the 2nd scene in the first scene?

Far clipping set to 1000. Here’s what the camera is doing in the scene view…

Interestingly after moving the objects from the first scene to a new scene I saw that (despite having the same fbx export and import settings), the mesh is only half the size compared to the other scenes? I imagine this might be causing the issue (the fbx object is too small)? Now I need to find a way to scale everything up, including all the spines I’ve got set up in the scene. Gah! Thanks for the tips NomadKing.

Hmmm, weirdly, doesn’t seem to have changed the issue despite scaling up. How frustrating. Any other thoughts?

Looking at where the model gets clipped vs where the camera is in that screenshot, I’m tempted to say it looks right, but may be appearing further away because of how your orthographic camera is set up. Do you need it to be ortho? Do you get clipping issues with a standard camera?

No it can actually be perspective and it works fine in that mode, just was wondering if I was doing something wrong. I can certainly live with it.

Thanks again for all your feedback

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