Guys, I have set camera clipping planes near to 0.01. However when I point at the sky, the camera cuts a part of my character’s hand. I will post picture below, why would that happen? Thank you.
I want either show the whole hand or cut the whole hand, not just cut part of it and look super weird.
Pic:
Pic link here if above doesnt work: Cam1 — Freeimage.host
Reduce the near clipping plane further or use camera stacking
Clipping plane is already at max reducing - 0.01, camera stacking doesn’t seem to support HDRP tho.