Camera "Depth of Field" Blur is blurring text [Image: 300kb]

Hi All.

I’m having a little issue with text being blurred by my depth of field.

Anyone know a solution to this?

Because Unity has several methods of using text. It could be that you are using 3d Text (TextMesh) which is Real World rather than GUITEXT.
If you still have found no solution so far; somewhere in the code you should be able to place in a Tag on the Text and Exclude objects with that tag from being modified by the blur. I normally avoid using any blur scripts to I am not sure exactly as to help you. But since no one replied at least maybe you got an idea to go from here. Granted the easiest may be right under your nose or you may need to script some.

Hi, yes, the text is generated as a 3D mesh in game, however, there are no options or methods in the script to exclude objects tagged. I’m using the Pro (v4) depth of field.

I hada simmilar problem with stuff that had alpha channels and were “in Focus” It’s a transparency shader issue, AlphaTesting helped me out on this.

Render on separate camera with higher draw order?

Either put the text in a GUI element or use this in the DOF script:

Thanks antenna tree. =]

Your solution worked.

@ImageEffectOpaque