camera depth of field rendering a still from unity

Hi I have two questions.

The camera in my unity scene still has depth of field on. How do I toggle
with this effect and if needs be switch it off?

The reason why im asking is for my scene the depth of field effect is too
close to the perspective camera viewport.

I have already created a new camera and toggled the depth option within
the inspector menu and there seems to be no change what so ever.

Second question does anyone know how to render out a still image in unity?

I don’t know about your depth of field problem, but I can help you with the other thing. I use this script to take screenshots in unity:

Zomby138 your a Godsend mate thanks allot can’t wait to use it. Thanks again.