Using Unity 2020.1.17f1, URP 8.3.1, and Oculus XR Plugin 1.6.1.
I have a shader that utilizes _CameraDepthTexture that works properly in scene view and game view when Oculus XR is disabled. When Oculus XR is enabled, the shader stops working properly. Inspecting with the frame debugger, it seems the depth texture isn’t being set properly.