Hey Guys, so I am trying to use 2 cameras, one for game play, and one for the gui.
My game play camera is ortho and my gui cam is persp.
I cant tell if I am doing something wrong or if you shouldnt try to use both types of cameras like this.
I want the gui to render on top of game play objects always… right now only some of the game play objects render behind the gui objects, and some render in front. I even adjusted the camera.depth and that doesnt seem to make a difference at all.
The game is 2D and all the game objects are at 0 in the Z axis.
Any ideas?
I also tried setting the gui objects shader to “Tags {“Queue” = “Overlay” }” , but that then made them overlay even over their 3Dtext object labels.