camera detect collision

hi…

im having trouble to detect collisions of 2 objects with a camera…

let me illustrate…

i have 2 objects A and B … and a camera…

when A and B collide it triggers the camera to do something like move, zoom, etc…

  • the camera detects the collision (my guess is raycasting).

how can this be done…??

ok…

i’ve found the solution…

anyway…

thanks for your patience…

so… here’s what i did…

in the trigger function…

i put in a variable for the camera…

next thing i did was…

in one of the objects (A) which contains the trigger function…

so…

here’s my snippet solution…

function OnTriggerEnter(other:Collider){
var cam : Camera.main;
if(other.gameObject.tag == "B"){
//something happens to B
cam.GetComponent(objectScript).Something();
}
}