(A) Sphere size 1.
Camera distance 2.
(B) Sphere size 10.
Camera distance 2.
(C) Sphere size 0.1
Camera distance 2.
In A camera position is ok, at B Camera position is inside the Sphere. How would you transform not from center but from the mesh instead? I could calculate 10 + 2 and make position to 12. Is there another way? And C would be too far away.