I followed a tutorial to get this camera script, but its quite far from the player and i cant work out what part to change to make it closer.
using UnityEngine;
using System.Collections;
public class CameraController : MonoBehaviour
{
public GameObject player;
private Vector3 offset;
// Use this for initialization
void Start ()
{
offset = transform.position;
}
// Update is called once per frame
void LateUpdate ()
{
transform.position = player.transform.position + offset;
}
}