Camera doesnt return to original position eve though i have the org. pos. stored

Hi, i hope thi doesnt get deleted again, because i really cant find any answer on this site.
What I want is my camera to move to a different position (posiiton of the minimap in the images) when I press “V” and move it back when I press it again. The transition to the “minimap” position works perfectly but the it stays there no matter how many times i press the key. The original (initial in my code) position is overwritten by CURRENT position and I simply dont know how its possible…
Here is the code, i really dont know what could be wrong there:

void Start()
    {

        initialPosition = transform;
        Debug.Log("Initial posiiton: " + initialPosition.position);

    }

    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.V))
        {
            isViewChanged = true;
            ChangePosition();
        }
 
    }

    private void LateUpdate()
    {


            newPosition = transform.position;
            newRotation = transform.rotation;

            newPosition = Vector3.Lerp(transform.position, moveToPosition.position, 2f * Time.deltaTime);
            newRotation = Quaternion.Lerp(transform.rotation, moveToPosition.rotation, 2f * Time.deltaTime);

            transform.position = newPosition;
            transform.rotation = newRotation;

        
             
    }
    void ChangePosition()
    {
        if (cameraPositionInMain)
        {
            moveToPosition = cam2;
            cameraPositionInMain = false;
            isViewChanged = true;
            Debug.Log("Initial posiiton after first change: " + initialPosition.position);
        }
        else
        {
            moveToPosition = initialPosition;

            cameraPositionInMain = true;
            isViewChanged = false;

            Debug.Log("Initial posiiton after second change: " + initialPosition.position);
            Debug.Log(moveToPosition.position);
        }
    }

And here is what it does in editor:

Also the NullReference is bothering me, because it wasnt there before i started to take screenshots for this question…