I’m trying to use the camera’s “Don’t Clear” flag to get a smearing effect (when an object moves it leaves “copies” of itself behind). I’ve tried several things but can’t get the result I want.
I started with an empty scene and just created a plane and a simple script to move it. But when I run the project the plane moves without leaving copies behind. I’ve tried placing another plane behind it, and also tried using a cube instead of a plane, but I get the same results. I also tried moving the camera instead of the plane.
The camera clear flag is set to “Don’t clear”, and I tried “Depth only” also since I read this gives the same smearing effect. I tried orthographic and perspective projection. Everything else is just the default.
Am I doing something wrong? Am I not understanding how the “Don’t clear” flag is supposed to work?