Camera Effects

Call me a newbie in this area, but I’ve marveled at the camera blur effects of - for example - the ‘butterfly demo’.
Are there any tutorials or write-ups out there that show how to do something like this?
I have no idea if this is a shader-lab question (probably?) but also have no clue if shaders can be applied to the camera.

So basically, I know zero, noppes, nada about achieving camera effects.
Any push in the right direction would be highly appreciated!

-TT

Wow… this didn’t seem like a really tough question as I have seen many people do it before… but nobody has an answer??

Motion Blur is an image effect, which like all image effects are only in Unity Pro, so there’s probably less people around with the experience to answer your question.

Personally, I only use the image effects that are provided with Pro. I’ve never ventured into doing them myself. The only thing I can recommend is that you look at the scripts that are provided with Pro and attempt to modify them and learn how they work.

Ah, I get it now!
Thanks guys.

So basically, there’s the ‘image effects’ that come with Unity Pro.
But you can also write your own shader at runtime (in a script_ and apply it to the main camera. This mostly requires ‘render texture’ though and would also require pro.

Alright, it’s time to go play with this.
Thanks again for the link tips!

-TT