I am having a hell of a time trying to get a simple plane to face the camera. I have tried everything in all of the following posts:
First I tried this code:
Then I tried several variations of the code described in the CameraFacingBillboard wiki post, including both of the C# scripts.
transform.LookAt(transform.position + Camera.main.transform.rotation * Vector3.back,Camera.main.transform.rotation * Vector3.up);
This method seems more accurate, but when I try them, almost nothing at all happens. The plane rotates 90 on the y axis, and then just doesn’t respond to the camera
I’m somewhat new to Unity so it’s probably something simple. Help greatly appreciated.