camera falling throe imported model?.. help..

hi all,

i am newbee / fist time user and english is my 4th language.

i have imported my model from Maya in to Unity 3D, and when i play animation, my camera is falling of the model in to infinite bottom.

i am using default settings and in the First Person Controller Prefab Graphics, i can see Graphics and Camera.

what should be done to make camera in animation stay on to a model and / or unable camera to walk throe the wall?

thanks in advance for any suggestion!..

your imported model most probably needs a collision mesh.

thanks Abbergine,

can you suggest me any video tutorial on, working with collision mesh for dummys?

In most cases, adding a mesh collider is just a matter of selecting the object and using Component > Physics > Mesh Collider from the menu.