Yes, using the Builtin render pipeline currently. Will move to URP soon but not yet. Read about all the hoops you need to jump through when you do that but not currently using it. Yes, have used the sample repos and built out to device many times. This project also used to be an AR only project and was working fine. Now the we have the switching functionality it doesn’t work. Per the documentation I have “Initialize XR at Startup” off. Then when you hit the AR button we use the code described above with StartSubsystems. It looks like it loads correctly and there doesn’t appear to be any errors:
Initializing XR...
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<StartXR>d__11:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
ARController:<Awake>b__10_0(Boolean)
UnityEngine.Events.UnityAction`1:Invoke(T0)
Menu:ToggleAR(Boolean)
UnityEngine.Events.UnityAction`1:Invoke(T0)
UnityEngine.Events.InvokableCall`1:Invoke(T1)
UnityEngine.Events.UnityEvent`1:Invoke(T0)
UnityEngine.UI.Toggle:Set(Boolean, Boolean)
UnityEngine.UI.Toggle:set_isOn(Boolean)
UnityEngine.UI.Toggle:InternalToggle()
UnityEngine.UI.Toggle:OnPointerClick(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData)
UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.XR.Interaction.Toolkit.UI.UIInputModule:ProcessMouseButton(ButtonDeltaState, PointerEventData)
UnityEngine.XR.Interaction.Toolkit.UI.UIInputModule:ProcessTouch(TouchModel&)
UnityEngine.XR.Interaction.Toolkit.UI.XRUIInputModule:ProcessTouches()
UnityEngine.XR.Interaction.Toolkit.UI.XRUIInputModule:smile:oProcess()
UnityEngine.XR.Interaction.Toolkit.UI.UIInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
2021-03-01 19:29:48.745238-0800 planeshifter[25850:20163742]
// 2D joint skeleton
enum JointIndices
{
Invalid = -1,
Head = 0, // parent: Neck1 [1]
Neck1 = 1, // parent: Root [16]
RightShoulder1 = 2, // parent: Neck1 [1]
RightForearm = 3, // parent: RightShoulder1 [2]
RightHand = 4, // parent: RightForearm [3]
LeftShoulder1 = 5, // parent: Neck1 [1]
LeftForearm = 6, // parent: LeftShoulder1 [5]
LeftHand = 7, // parent: LeftForearm [6]
RightUpLeg = 8, // parent: Root [16]
RightLeg = 9, // parent: RightUpLeg [8]
RightFoot = 10, // parent: RightLeg [9]
LeftUpLeg = 11, // parent: Root [16]
LeftLeg = 12, // parent: LeftUpLeg [11]
LeftFoot = 13, // parent: LeftLeg [12]
RightEye = 14, // parent: Head [0]
LeftEye = 15, // parent: Head [0]
Root = 16, // parent: <none> [-1]
}
2021-03-01 19:29:48.751863-0800 planeshifter[25850:20163742]
// 3D joint skeleton
enum JointIndices
{
Invalid = -1,
Root = 0, // parent: <none> [-1]
Hips = 1, // parent: Root [0]
LeftUpLeg = 2, // parent: Hips [1]
LeftLeg = 3, // parent: LeftUpLeg [2]
LeftFoot = 4, // parent: LeftLeg [3]
LeftToes = 5, // parent: LeftFoot [4]
LeftToesEnd = 6, // parent: LeftToes [5]
RightUpLeg = 7, // parent: Hips [1]
RightLeg = 8, // parent: RightUpLeg [7]
RightFoot = 9, // parent: RightLeg [8]
RightToes = 10, // parent: RightFoot [9]
RightToesEnd = 11, // parent: RightToes [10]
Spine1 = 12, // parent: Hips [1]
Spine2 = 13, // parent: Spine1 [12]
Spine3 = 14, // parent: Spine2 [13]
Spine4 = 15, // parent: Spine3 [14]
Spine5 = 16, // parent: Spine4 [15]
Spine6 = 17, // parent: Spine5 [16]
Spine7 = 18, // parent: Spine6 [17]
LeftShoulder1 = 19, // parent: Spine7 [18]
LeftArm = 20, // parent: LeftShoulder1 [19]
LeftForearm = 21, // parent: LeftArm [20]
LeftHand = 22, // parent: LeftForearm [21]
LeftHandIndexStart = 23, // parent: LeftHand [22]
LeftHandIndex1 = 24, // parent: LeftHandIndexStart [23]
LeftHandIndex2 = 25, // parent: LeftHandIndex1 [24]
LeftHandIndex3 = 26, // parent: LeftHandIndex2 [25]
LeftHandIndexEnd = 27, // parent: LeftHandIndex3 [26]
LeftHandMidStart = 28, // parent: LeftHand [22]
LeftHandMid1 = 29, // parent: LeftHandMidStart [28]
LeftHandMid2 = 30, // parent: LeftHandMid1 [29]
LeftHandMid3 = 31, // parent: LeftHandMid2 [30]
LeftHandMidEnd = 32, // parent: LeftHandMid3 [31]
LeftHandPinkyStart = 33, // parent: LeftHand [22]
LeftHandPinky1 = 34, // parent: LeftHandPinkyStart [33]
LeftHandPinky2 = 35, // parent: LeftHandPinky1 [34]
LeftHandPinky3 = 36, // parent: LeftHandPinky2 [35]
LeftHandPinkyEnd = 37, // parent: LeftHandPinky3 [36]
LeftHandRingStart = 38, // parent: LeftHand [22]
LeftHandRing1 = 39, // parent: LeftHandRingStart [38]
LeftHandRing2 = 40, // parent: LeftHandRing1 [39]
LeftHandRing3 = 41, // parent: LeftHandRing2 [40]
LeftHandRingEnd = 42, // parent: LeftHandRing3 [41]
LeftHandThumbStart = 43, // parent: LeftHand [22]
LeftHandThumb1 = 44, // parent: LeftHandThumbStart [43]
LeftHandThumb2 = 45, // parent: LeftHandThumb1 [44]
LeftHandThumbEnd = 46, // parent: LeftHandThumb2 [45]
Neck1 = 47, // parent: Spine7 [18]
Neck2 = 48, // parent: Neck1 [47]
Neck3 = 49, // parent: Neck2 [48]
Neck4 = 50, // parent: Neck3 [49]
Head = 51, // parent: Neck4 [50]
Jaw = 52, // parent: Head [51]
Chin = 53, // parent: Jaw [52]
LeftEye = 54, // parent: Head [51]
LeftEyeLowerLid = 55, // parent: LeftEye [54]
LeftEyeUpperLid = 56, // parent: LeftEye [54]
LeftEyeball = 57, // parent: LeftEye [54]
Nose = 58, // parent: Head [51]
RightEye = 59, // parent: Head [51]
RightEyeLowerLid = 60, // parent: RightEye [59]
RightEyeUpperLid = 61, // parent: RightEye [59]
RightEyeball = 62, // parent: RightEye [59]
RightShoulder1 = 63, // parent: Spine7 [18]
RightArm = 64, // parent: RightShoulder1 [63]
RightForearm = 65, // parent: RightArm [64]
RightHand = 66, // parent: RightForearm [65]
RightHandIndexStart = 67, // parent: RightHand [66]
RightHandIndex1 = 68, // parent: RightHandIndexStart [67]
RightHandIndex2 = 69, // parent: RightHandIndex1 [68]
RightHandIndex3 = 70, // parent: RightHandIndex2 [69]
RightHandIndexEnd = 71, // parent: RightHandIndex3 [70]
RightHandMidStart = 72, // parent: RightHand [66]
RightHandMid1 = 73, // parent: RightHandMidStart [72]
RightHandMid2 = 74, // parent: RightHandMid1 [73]
RightHandMid3 = 75, // parent: RightHandMid2 [74]
RightHandMidEnd = 76, // parent: RightHandMid3 [75]
RightHandPinkyStart = 77, // parent: RightHand [66]
RightHandPinky1 = 78, // parent: RightHandPinkyStart [77]
RightHandPinky2 = 79, // parent: RightHandPinky1 [78]
RightHandPinky3 = 80, // parent: RightHandPinky2 [79]
RightHandPinkyEnd = 81, // parent: RightHandPinky3 [80]
RightHandRingStart = 82, // parent: RightHand [66]
RightHandRing1 = 83, // parent: RightHandRingStart [82]
RightHandRing2 = 84, // parent: RightHandRing1 [83]
RightHandRing3 = 85, // parent: RightHandRing2 [84]
RightHandRingEnd = 86, // parent: RightHandRing3 [85]
RightHandThumbStart = 87, // parent: RightHand [66]
RightHandThumb1 = 88, // parent: RightHandThumbStart [87]
RightHandThumb2 = 89, // parent: RightHandThumb1 [88]
RightHandThumbEnd = 90, // parent: RightHandThumb2 [89]
}
[Subsystems] Loading plugin UnityARKit for subsystem ARKit-Input...
[Subsystems] UnityARKit successfully registered Provider for ARKit-Input
[Subsystems] UnityARKit successfully registered Provider for ARKit-Input
[Subsystems] UnityARKit successfully registered Provider for ARKit-Meshing
[Subsystems] Loading plugin UnityARKit for subsystem ARKit-Meshing...
Starting XR...
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<StartXR>d__11:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)