Camera Feed on Background ✅ Mobile Camera Stream — Unity Asset: ⭐ Device Camera

I have next workaround using RawImage for displaying Camera Stream with WebCamTexture:

        Rect uvRectForVideoVerticallyMirrored = new(1f, 0f, -1f, 1f);
        Rect uvRectForVideoNotVerticallyMirrored = new(0f, 0f, 1f, 1f);
        Vector3 currentLocalEulerAngles = Vector3.zero;
----
----
----
        if (webCamTexture && webCamTexture.width >= 100f)
        {
            currentCWNeeded = targetDevice.isFrontFacing
                ? webCamTexture.videoRotationAngle
                : -webCamTexture.videoRotationAngle;

            if (webCamTexture.videoVerticallyMirrored)
            {
                currentCWNeeded += 180f;
            }

            currentLocalEulerAngles.z = currentCWNeeded;
            rawImage.rectTransform.localEulerAngles = currentLocalEulerAngles;

            if ((webCamTexture.videoVerticallyMirrored
                && !targetDevice.isFrontFacing)
                ||
                (!webCamTexture.videoVerticallyMirrored
                && targetDevice.isFrontFacing))
            {
                rawImage.uvRect = uvRectForVideoVerticallyMirrored;
            }
            else
            {
                rawImage.uvRect = uvRectForVideoNotVerticallyMirrored;
            }
        }