Hi,
Did someone experience any issue using CameraFilterPack latest version under Unity 5.6 ?
We just updated and the TV_BandingGlitch doesn’t work anymore.
Any suggestion ?
Thank you,
Fabien
Hi,
Did someone experience any issue using CameraFilterPack latest version under Unity 5.6 ?
We just updated and the TV_BandingGlitch doesn’t work anymore.
Any suggestion ?
Thank you,
Fabien
Hey,
To add some details to what my collegue wrote above, the effect we are using has been tweaked to limit it’s application to some parts of the screen, making use of a simple stencil buffer check, plus some changes to tailor the effect to our specific needs.
In Unity 5.5 all was good and the effect preformed happily; however since our Unity 5.6 update the Blit seems to return empty pixels. (Black screen when applied to last camera to render, and no contribution to the image when applied to a prior camera writing at a lesser depth.)
The stencil is the source of our problem, as when I remove it, the Blit resumes returning values albeit applied to the full rabge of the screen.
The stencil buffer check is simple and standard:
Stencil{
Ref 8
Comp equal
Pass keep
}
I’m guessing we might want to create a bug case for this?