Hey there, I wanted to create a game similar to “Super Stardust” where the player controls a ship around a spehre and kills lots of enemies, so far the controls work more or less ok, so I wanted to focus on the camera.
I created a camera script which follows the player around the sphere, which works fine so far.
However when the player reaches the “north” or “south” pole of the sphere, the camera flips. this leads to the following scenario:
Player presses “W” to move up, when he reaches the northpole of the sphere, the camera flips, visually he is now moving downwards.
I am not clear why this happens, I assume the camera needs for orientation the Vector3.up coords and when reaching the nortpole it would naturally face downards therefore it flips…