Hi all,
I want the camera [maincamera] to follow a ball but when i go left the camera rotates right, so the camera will be always behind the ball/player. For example now i have script that just follow player but if i go left or right its always look in the same direction, it looks like 2d it doesnt rotate with an object. I want it to be when i go left it rotates to right so the camera is always behind the ball.
I hope it makes sense, i researched on google and couldnt find anything like this im using script SmoothFollow
using UnityEngine;
namespace UnityStandardAssets.Utility
{
public class SmoothFollow : MonoBehaviour
{
// The target we are following
[SerializeField]
public Transform target;
// The distance in the x-z plane to the target
[SerializeField]
private float distance = 10.0f;
// the height we want the camera to be above the target
[SerializeField]
private float height = 5.0f;
[SerializeField]
private float rotationDamping;
[SerializeField]
private float heightDamping;
// Use this for initialization
void Start() {
target = GameObject.FindWithTag("Ball").transform;
}
// Update is called once per frame
void LateUpdate()
{
// Early out if we don't have a target
if (!target)
return;
// Calculate the current rotation angles
var wantedRotationAngle = target.eulerAngles.y;
var wantedHeight = target.position.y + height;
var currentRotationAngle = transform.eulerAngles.y;
var currentHeight = transform.position.y;
// Damp the rotation around the y-axis
currentRotationAngle = Mathf.LerpAngle(currentRotationAngle, wantedRotationAngle, rotationDamping * Time.deltaTime);
// Damp the height
currentHeight = Mathf.Lerp(currentHeight, wantedHeight, heightDamping * Time.deltaTime);
// Convert the angle into a rotation
var currentRotation = Quaternion.Euler(0, currentRotationAngle, 0);
// Set the position of the camera on the x-z plane to:
// distance meters behind the target
transform.position = target.position;
transform.position -= currentRotation * Vector3.forward * distance;
// Set the height of the camera
transform.position = new Vector3(transform.position.x ,currentHeight , transform.position.z);
// Always look at the target
transform.LookAt(target);
}
}
}
If anyone could help i would really appreciate