In my game I have a ball that rolls along a cylinder and can also rotate around it.
The camera script I currently have looks like this:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraController : MonoBehaviour
{
private GameObject player;
private Vector3 offsetPosition;
void Start()
{
player = GameObject.FindGameObjectWithTag("Player");
offsetPosition = transform.position - player.transform.position;
}
void LateUpdate()
{
transform.position = player.transform.position + offsetPosition;
}
}
So it simply follows the ball.
When I rotate the ball around the cylinder it looks like this
How can I modify the camera script so the camera view stays the same and rotates with the ball around the cylinder?