hey I’m trying to make the camera follow, but the object looks shaking, I’ve tried it with vector3 smoothdamp, lerp, how can i make camera follow very smooth ??
transform.position = Vector3.SmoothDamp(transform.position, target.position + offset, ref refvec, smoothSpeed);
transform.position = Vector3.Lerp(transform.position, target.position + offset, smoothSpeed);