Camera Follow but shaking

hey I’m trying to make the camera follow, but the object looks shaking, I’ve tried it with vector3 smoothdamp, lerp, how can i make camera follow very smooth ??

transform.position = Vector3.SmoothDamp(transform.position, target.position + offset, ref refvec, smoothSpeed);

transform.position = Vector3.Lerp(transform.position, target.position + offset, smoothSpeed);

1

Here’s what I use:

transform.position = Vector3.SmoothDamp(transform.position, target.position, ref velocity, smoothTime);

In my case velocity = Vector3.zero

smoothTime for me needs to be at least .5f to not be jerky, but YMMV