//Relatively new to C# and unity, can you guys analyse what I’ve done wrong with my script, when playing the game the camera doesn’t seem to follow the player…? Thank you.
public class cameraFollow : MonoBehaviour {
private Vector3 playerTransform;
private float cameraTransformX;
private float cameraTransformY;
private Vector3 cameraVector;
private Vector3 playerVector;
public float cameraSpeed;
void Update ()
{
playerTransform = GameObject.Find ("Player").transform.position;
cameraTransformX = transform.position.x;
cameraTransformY = transform.position.y;
cameraVector = new Vector3 (cameraTransformX, cameraTransformY, -10);
playerVector = new Vector3 (playerTransform.x, playerTransform.y, -10);
Vector3.Lerp (cameraVector, playerVector, cameraSpeed * Time.deltaTime);
}