Hi there
I’ve got this piece of code for my camera (thanks to @simco500) to look around the player, according to the mouse position. It works like a charm, except I can’t adjust how far the camera can travel. Simpy put, I’d like to give it boundaries/tell it how far out it can go. Could anyone help me out?
#pragma strict
var Damping = 6.0;
var Player : Transform;
var Height : float = 13.0;
var Offset : float = 0.0;
private var Center : Vector3;
function Update ()
{
var mousePos = Input.mousePosition;
var CursorPosition : Vector3 = Camera.main.ScreenToWorldPoint(mousePos);
var PlayerPosition = Player.position;
Center = Vector2((PlayerPosition.x + CursorPosition.x) / 2, (PlayerPosition.y + CursorPosition.y) / 2);
transform.position = Vector3.Lerp(transform.position, Center + Vector3(0,Height,Offset), Time.deltaTime * Damping);
}
Here’s a shot of just how way too far it travels.
Cheers!