EDIT 18-10
First of all. i did edit my explanation because i think it wasn’t clear enough. let me explain the situation better. i have a simple cameracontrol script what follows the player:
public GameObject player;
private Vector3 offset;
void Start() {
offset = transform.position - player.transform.position;
}
void LateUpdate() {
transform.position = player.transform.position + offset;
}
i did attach this script to my Main Camera. and my Main Camera is a child of a empty parent. in my empty parent i have the component (legacy)Animations and with those animations i control the main camera. well here comes the problem. while my player is moving in my straight line (Z-axis), my Main camera is following but at a specific point it needs to play an animation. it animation says to go in the Y-Axis from 0 to -3 in and in the Z-Axis from localposition(thats why i use a parent) to -1. the animation works in de animation editor but in runtime it won’t. i did ask did but nobody did answer in 3 days. but i actually found the problem but i dont know hot to fix it. the problem is that the cameracontrol script is blocking the animation because the script is using already transform position so it blocks the animation. i tried to animate the rotation and scale and those works perfectly except the position. the question from this story is: do you guys know how to fix it or do you guys know another way to follow the player and doesn’t affect the animations. i did look to a lot of topics and forums for an answer but almost every post i saw was make it a child or use this simple code which i already tried. i hope it’s is clearer now and can hopefully find an answer.
Thanks in advance