Camera follow problem-unity 4.3 2d (521265)

I’m trying to make a 2d platformer with the new unity 4.3 but I just can’t make a nice camera smooth.
I used the exact same script as the one in the unity example but I just cant get it right.
whenever the camera moves at the same time that I move the player (by the way I also moved the player with the same script as the example script) it’s like the player is shaking back and forth.. I tried so many things, I even tried updating the camera position from the playercontroller script, and though it works better (if I don’t do lerp it works fine), it’s still not smoothing nice.

any help?
Thanks

Same here!
I give up and just put the position = player.position;

yeah me too.
But it’s really important for my game to have a smooth camera. I hope someone will come with an answer.

No answer?

Lower the XSmooth and YSmooth