Camera follow script bug (C# & 2D)

I am using the following camera follow script and whenever my character (player) gets to about -15 on the x-axis everything on the camera disappears and I am unable to see the game objects. Please help! Thank you!

using UnityEngine;
using System.Collections;

public class CameraFollow : MonoBehaviour {

[SerializeField] Transform character;

private Vector3 moveTemp;

[SerializeField] float speed = 3;
[SerializeField] float xDifference;
[SerializeField] float yDifference;
[SerializeField] float zDifference;
[SerializeField] float movementThreshold = 3;

void Start () {

}


void Update () 
{
    if (character.transform.position.x > transform.position.x)
    {
        xDifference = character.transform.position.x - transform.position.x;
    }
    else
    {
        xDifference = transform.position.x - character.transform.position.x;
    }

    if (character.transform.position.y > transform.position.y)
    {
        yDifference = character.transform.position.y - transform.position.y;
    }
    else
    {
        yDifference = transform.position.y - character.transform.position.y;
    }
    if (character.transform.position.z > transform.position.z)
    {
        zDifference = character.transform.position.z - transform.position.z;
    }
    else
    {
        zDifference = transform.position.z - character.transform.position.z;
    }

    if (xDifference >= movementThreshold || yDifference >= movementThreshold || zDifference >= movementThreshold)
    {
        moveTemp = character.transform.position;
        moveTemp.y = 3;

        transform.position = Vector3.MoveTowards(transform.position, moveTemp, speed * Time.deltaTime);
    }
   
    

}

}

I don’t think a follow script should be this complicated and/or be necessary. If you want your camera to all ways be looking at your character, all you have to do is bring the camera into the character section. If this isnt exactly what you are looking for you may have to settle and im sorry for that, or you can wait for another answer but I believe that this dosnt need to be as complicated

Please Like this comment and reply if it works/dosn’t work as for it will help me a ton in the future. Thank you for taking time to read this and I hope it works for you.

-Seth Albertus

Try using this for your camera follow script

using UnityEngine;
using System.Collections;

public class CameraFollow : MonoBehaviour
{
// Apply the Transform of the gameObject desired to view
// Attach the transform from via the editor
public Transform myTarget;

// Update is called once per frame
void Update () 
{
	if (myTarget != null) 
	{
		Vector3 targPos = myTarget.position;
		targPos.z = transform.position.z;
		transform.position = targPos;
	}
}

}