I use the follow target script and when my character turns left or right objects around the character glitch, like a lag or something…
What should I do to make it smooth and not sharp ?!?
Thanks
using UnityEngine;
using System.Collections;
public class SmoothFollow : MonoBehaviour {
[SerializeField]
private Transform target;
[SerializeField]
private float distance = 10.0f;
[SerializeField]
private float height = 6.0f;
[SerializeField]
private float rotationDamping = 6.0f;
[SerializeField]
private float heightDamping;
// Update is called once per frame
void LateUpdate() {
// Early out if we don't have a target
if (!target) return;
// Calculate the current rotation angles
var wantedRotationAngle = target.eulerAngles.y;
var wantedHeight = target.position.y + height;
var currentRotationAngle = transform.eulerAngles.y;
var currentHeight = transform.position.y;
// Damp the rotation around the y-axis
currentRotationAngle = Mathf.LerpAngle(currentRotationAngle, wantedRotationAngle, rotationDamping * Time.deltaTime);
// Damp the height
currentHeight = Mathf.Lerp(currentHeight, wantedHeight, heightDamping * Time.deltaTime);
// Convert the angle into a rotation
var currentRotation = Quaternion.Euler(0, currentRotationAngle, 0);
// Set the position of the camera on the x-z plane to:
// distance meters behind the target
transform.position = target.position;
transform.position -= currentRotation * Vector3.forward * distance;
// Set the height of the camera
transform.position = new Vector3(transform.position.x ,currentHeight , transform.position.z);
// Always look at the target
transform.LookAt(target);
}
}